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Headcannon is a Los Angeles-based game developer founded by Simon Thomley (also known by his alias Stealth). Headcannon specializes in creating retro style games and faithful revivals of existing IP.[1] The company has created its own engine called Headcannon Game Engine which allows for multiplatform 2D game development.[2]

The company is most widely known for collaborating with Christian Whitehead on Sonic Mania and the mobile ports of Sonic the Hedgehog and Sonic the Hedgehog 2.

History Edit

Prior to creating Headcannon, Simon "Stealth" Thomley created various video game projects as a hobby.

In 2009, Christian "Taxman" Whitehead approached Thomley seeking aid for a pitch demo of what became the 2011 re-release of Sonic the Hedgehog CD. After the release of Sonic CD, Whitehead was able to bring Thomley on board as co-developer on his next project. In preparation, Thomley registered the name "Headcannon" in November 2012.[3] In 2013, the mobile re-releases of Sonic the Hedgehog and Sonic the Hedgehog 2 became the first titles to be developed under the Headcannon name.

On July 22, 2016, Sonic Mania was announced to be in development by Christian Whitehead, Headcannon, and PagodaWest Games.[4]

Gameography Edit

Year
Game Title
Publisher
Platform(s)
2013 Sonic the Hedgehog Sega iOS, Android
2013 Sonic the Hedgehog 2 Sega iOS, Android
2017 Sonic Mania Sega PlayStation 4, Xbox One, Microsoft Windows
TBD Fantastic Franklin[5] Headcannon Microsoft Windows, Mac OS X, Linux
TBD Spinelash[6] Headcannon

References Edit

  1. http://www.headcannon.com/about/
  2. http://www.headcannon.com/HCGE/
  3. http://info.sonicretro.org/Headcannon
  4. http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced
  5. http://www.headcannon.com/Games/Franklin/
  6. https://www.patreon.com/HCStealth

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