Crash Bandicoot N. Sane Trilogy is a remake compilation for PlayStation 4 of the original PlayStation Crash Bandicoot games: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped.The game was developed by Vicarious Visions and published by Activision. Sony Interactive Entertainment will handle publishing of the game in Japan.

Story Edit

The story of the original three games remains mainly unchanged in the N. Sane Trilogy.

Crash Bandicoot Edit

Crash Bandicoot 2: Cortex Strikes Back Edit

Crash Bandicoot: Warped Edit

Changes Edit

The N. Sane Trilogy introduces many changes to all three games. Some universal changes include new visuals and audio built up from scratch, support for 4K via PlayStation 4 Pro, support for PlayStation Vita Remote Play, and PlayStation Network trophies.

Crash Bandicoot Edit

  • Crate counters seen from Cortex Strikes Back and Warped are now added to the end of every level excluding the Great Hall.
  • Clear gems no longer require breaking all crates without dying. Colored gems require no deaths in the level beyond the first checkpoint.
  • Bonus rounds
    • have portals by the last bonus round token.
    • factor into the level's crate total.
    • can be retried as many times as needed.
  • Tawna
    • punches a Lab Assistant in the intro after Crash's escape only to be surrounded by more Lab Assistants instead of being already captured.
    • is now snatched by Cortex on his hover board when Crash approaches her at the end of every Tawna bonus round.
  • Time trials and relics have been added to all levels excluding the Great Hall.
  • Coco Bandicoot is available as a playable character after defeating Papu Papu via a time portal located next to Papu Papu's shack.\
    • Coco is unplayable in boss levels and hog-riding levels.
  • Boss characters now have more grunts as well as special animations after defeat.

Crash Bandicoot 2: Cortex Strikes Back Edit

References Edit